I’m Riggs, and I’m based in Germany. I like making things for games, whether that’s a framework, a map, an interface, or a tool that makes the work a little easier.
Marauth and Project: Resilience are my main focus right now. I spend a lot of time in Garry’s Mod and the Source Engine, writing Lua and working with maps, models, materials, and interfaces. When I run into a repetitive workflow, I often end up making a Python tool for it. The web projects grew out of the same habit: I needed something, so I started building it.
When I’m not building something, I’m usually playing something. An FPS, a horror game, or co-op chaos with friends. I’ve been playing Garry’s Mod since 2012, so it’s been part of my life for a while.
Systems
Lua / GLua · modular architecture · networking · event systems
Tooling
Python · TypeScript · Next.js · PySide6 · Flet · automation
Worlds
Source Engine · Hammer · Blender · Substance Painter · materials